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Article
Publication date: 28 April 2010

Pamela Qualter, Jane Ireland and Kathryn Gardner

Some studies assess impairments in emotional functioning of offenders using measures of emotional intelligence (EI). Such measures were developed for use in general populations…

Abstract

Some studies assess impairments in emotional functioning of offenders using measures of emotional intelligence (EI). Such measures were developed for use in general populations, and may not be suitable for offender samples. This study explores the factor structure of a commonly used trait EI measure for a sample of adult male offenders, and comments on its usefulness as a measure of emotional functioning for this group. We find that, although the SSREI can be indicated to be multi‐dimensional, the exact nature of its factors remains unclear for forensic samples. We conclude by suggesting that the social contexts and encounters that provoke emotion may be different for offenders and non‐offenders, and that there is a need to develop a trait EI measure specific to forensic populations.

Details

The British Journal of Forensic Practice, vol. 12 no. 2
Type: Research Article
ISSN: 1463-6646

Keywords

Article
Publication date: 26 April 2013

Jennifer Barrett, Jack Goulding and Pamela Qualter

The purpose of this paper is to present the extant literature relating to the social processes of innovation in built environment design teams. The paper connects the relevant and…

Abstract

Purpose

The purpose of this paper is to present the extant literature relating to the social processes of innovation in built environment design teams. The paper connects the relevant and significant work in the field of social psychology and architecture, engineering and construction (AEC) to derive a theoretical framework which can be used to direct further research, towards development of the behavioural facet of design management.

Design/methodology/approach

First, the paper establishes which aspects of social processes of innovation are already present within the AEC field and examine concepts/ideas in social psychology that are likely to be important in understanding group processes within AEC, applying three emergent themes of social climate; risk attitudes and motivation and reward. Second, the paper identifies which elements of social psychology may be used to expand, consolidate and develop our understanding and identify gaps in AEC specific knowledge.

Findings

The paper suggests that whilst the AEC literature has supplanted some key elements of social psychology, this discipline offers a further and significant theoretical resource. However, whilst some aspects of social climate and motivation/reward are well‐represented in the AEC field, these have not yet been fully explored. Furthermore, how collective attitudes to risk can influence design decision‐making is identified as having a limited presence.

Originality/value

This paper is the first to bring together the two disciplines of AEC and social psychology to examine the social aspects of innovative design performance in built environment teams. The paper fulfils an identified need to examine the social processes that influence innovative design performance in construction

Details

Engineering, Construction and Architectural Management, vol. 20 no. 3
Type: Research Article
ISSN: 0969-9988

Keywords

Article
Publication date: 6 May 2014

Lorraine Dacre Pool, Pamela Qualter and Peter J. Sewell

There has been little empirical research conducted in relation to graduate employability and diagnostic tools available in this area are very limited. The purpose of this paper is…

7716

Abstract

Purpose

There has been little empirical research conducted in relation to graduate employability and diagnostic tools available in this area are very limited. The purpose of this paper is to introduce and explore the factor structure of a new measure of employability development, the CareerEDGE Employability Development Profile (EDP).

Design/methodology/approach

The EDP was completed by 807 undergraduate students, providing data for exploratory and confirmatory factor analyses.

Findings

The analyses suggest that the EDP is multidimensional and maps clearly onto the CareerEDGE model of graduate employability.

Research limitations/implications

These findings are discussed and interpreted as offering support for the use of the EDP with students as a developmental tool and as a measurement tool for use in the design, implementation and evaluation of employability interventions or other research purposes.

Originality/value

The provision of a practical employability development tool that is suitable for use with students of any Higher Education institution. The findings also add to the limited literature on graduate employability.

Details

Education + Training, vol. 56 no. 4
Type: Research Article
ISSN: 0040-0912

Keywords

Article
Publication date: 28 May 2020

Wei Liu, Zhaoyang Guo and Rui Chen

This study aims to examine how loneliness, romantic relationship status (single/non-single) and romantic attachment factors (sociosexual orientation index (SOI), satisfaction with…

1586

Abstract

Purpose

This study aims to examine how loneliness, romantic relationship status (single/non-single) and romantic attachment factors (sociosexual orientation index (SOI), satisfaction with current relationship) interactively affect conspicuous consumption.

Design/methodology/approach

Five quasi-experimental studies were conducted with different measures of conspicuous consumption across a variety of samples (N = 1189).

Findings

Study 1 shows that loneliness increased singles’ but not non-singles’ conspicuous consumption. Study 2A further shows the mediating role of the mating motive amongst singles. Study 2B compared conspicuous and inconspicuous consumption and showed no interaction effect between loneliness and romantic relationship status in the domain of inconspicuous consumption. Studies 3 and 4 tested whether the effects of loneliness on non-singles’ conspicuous consumption were moderated by SOI and satisfaction with current relationship, respectively. Specifically, lonely non-singles with high SOI or low satisfaction with current relationship sought conspicuous consumption, but those with low SOI or high satisfaction with the current relationship avoided conspicuous consumption.

Research limitations/implications

This study did not specifically consider different roots of loneliness (lack of romantic love, friendship or family attachment) between singles and non-singles, which future research should explore.

Practical implications

The findings have implications for both marketers and policymakers regarding marketing campaigns for conspicuous products, support programmes satisfying the specific social attachment needs of different lonely people, etc.

Originality/value

This study identifies a specific social attachment desire of the lonely, namely, romantic motive, by which loneliness influences singles’ and non-singles’ conspicuous consumption in different ways. The findings suggest the value of distinguishing types of loneliness.

Details

European Journal of Marketing, vol. 54 no. 7
Type: Research Article
ISSN: 0309-0566

Keywords

Article
Publication date: 1 December 1964

THERE have been official links for the past twelve years between the Institute of Incorporated Work Study Technologists and Time and Motion Study. Many of its members have been…

Abstract

THERE have been official links for the past twelve years between the Institute of Incorporated Work Study Technologists and Time and Motion Study. Many of its members have been valued contributors to our pages and the Institute has had editorial space for its news.

Details

Work Study, vol. 13 no. 12
Type: Research Article
ISSN: 0043-8022

Article
Publication date: 1 February 1964

AT the present time leisure is a subject which does not attract much serious attention. Sporadic discussions break out now and again among small groups; or it provides a topic for…

Abstract

AT the present time leisure is a subject which does not attract much serious attention. Sporadic discussions break out now and again among small groups; or it provides a topic for the popular press during the ‘silly season’. There is, however, a distinct possibility that in the measurable future an Institute of Leisure Study will be needed.

Details

Work Study, vol. 13 no. 2
Type: Research Article
ISSN: 0043-8022

Article
Publication date: 10 June 2020

Pamela Saleme, Timo Dietrich, Bo Pang and Joy Parkinson

Gamification has gained popularity in social marketing research; however, its application remains limited to a few contexts, and relatively little is known about how innovative…

1222

Abstract

Purpose

Gamification has gained popularity in social marketing research; however, its application remains limited to a few contexts, and relatively little is known about how innovative gamification technologies such as augmented reality can be applied to social marketing programme design. This paper aims to demonstrate the application of gamification to a social marketing pilot programme designed to increase children’s empathy and empathic behaviour.

Design/methodology/approach

Informed by social cognitive theory (SCT), a mixed-method research design was adopted using pre- and post-programme surveys (n = 364) to assess effectiveness using paired samples t-test. Qualitative data included observations, participant’s questions and a feedback activity at the end of the programme. A thematic analysis was undertaken to examine the data and detect meaningful insights.

Findings

Children’s affective empathy and empathic behaviour outcomes were improved following the pilot programme. However, no effects were observed for cognitive empathy and social norms. Thematic analysis revealed three themes to further improve the game: developmentally appropriate design, user experience and game design.

Research limitations/implications

Findings demonstrated challenges with the application of SCT outlining a disconnect between the design of the gamified programme and theory application.

Practical implications

This study provides initial evidence for the application of innovative gamification technologies to increase empathy in children.

Originality/value

To the best of the authors’ knowledge, this paper is the first to examine how a gamified social marketing programme can increase empathy in children.

Details

Journal of Social Marketing, vol. 10 no. 3
Type: Research Article
ISSN: 2042-6763

Keywords

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